Crazy Clown Gate 2 times. Remember that there is only Normal mode and Trial mode.Check out our endgame guide if you're still making progress on your gear score.
You can get kicked out of the arena at this gate, but if you can handle itTor 1, then you can process them without any problems. Let us begin!
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full video guide
X125 gigantic Saydon individually
Get ready to face the wrath of a giant clown with a giant hammer. The full size Kakul will fly around and drop bombs everywhere.
What to do
Dodge the bombs as they deal heavy damage, stagger and expandcraziness.
Meanwhile, the giant clown fixes his gaze on a player and aims a beam of light at them. It follows a player for a while and then stops.
Make sure you're not there when the gaze stops or you'll be eliminated from the arena!
X110 Curtain of Madness
At the start of this mechanic, Saydon will do thatEvil Eye mechanic, which puts players facing Saydon in a state of fear.
At the same time, Kakul will jump out of the area and 4 red or blue bubbles will appear.
What to do
Make sure your character is facing away from Saydon at the start so he isn't feared.
Position 2 players on the left and right sides and do the following:
- If your side has 2 blue bubbles
- Each player must stand on 1 blue bubble.
- Blue bubbles cannot contain more than 1 player.
- If your side has 1 or 2 red blisters
- You two must stand in a red bubble.
- If a red bubble has a player, he dies.
You can completely ignore the blue bubble if there is 1 red bubble on your side.
X95 1. Find Kakul
Kakul will disappear and you have to find him. 7 cards are dealt on the ground, one card is the joker - Kakul.
At the same time, one in four party members will have a mark, prompting Saydon to swing his hammer at them.
What to do
When Saydon hits a point, he turns over 1 card and slightly flips the 2 adjacent cards. This way you can see if those 2 cards contain the Joker card. By process of elimination you can find Kakul.
Note!Run fast when attacked by the giant clown or you will die instantly!
Fail!You have 3 breaks to find the wild card or clear it.
Start with the 2nd card from the left and right. This allows you to turn over 1 card and peek the other 2 around it. If executed correctly, you can see 6 out of 7 cards.
If none of the 6 cards you checked have a wild, it means that the center card is 100% wild and you have one last hammer to throw.
Map maze X80
Kakul summons a portal and blows his trumpet to teleport all players into his map maze. You have 2 minutes and 30 seconds to escape!
What to do
A player must break the telescope to see the entire maze. Your task is to guide the rest of the players through the maze.
The rest of the players have a map shield under their feet. Everyone must collect 3 fragments corresponding to the color of the card to escape from the maze.
To get these shards you need to kill 3 card soldiers with matching suits. After a player collects all 3 tiles, he must go to the tile with the green card to teleport to the center.
While all of this is happening, killer clowns will be riding balls across the map. If they hit you, you'll lose all your shards and have to start over..
The easy way:The player who broke the telescope can share their screen on Discord and watch the madness unfold - or they can just ask and grab a snack.
The hard way:Use your amazing military navigation skills to guide your civilian friends through the maze.
You've seen Pizza Mechanics before, but this one is a triple rotating pizza pattern. The indicator of how he's going to spin isn't smoke or fog as we're used to - instead you'll see the stars swirling around Kakul's head.
What to do
When you hit x55, pay close attention to Kakul to see the direction the stars are spinning.
There is a lot going on that will boost yoursmad knifedifficult. When your group is confident, you can follow the pattern and end it.
If not, we recommend you use itInana (Ctrl+Z)to tank some of the damage and reduce yoursmad knifeand avoid becoming a clown.
X25 2. Find Kakul
Identical to X95 Find Kakul
Random notable mechanics
The giant clown Saydon will launch a fast laser show and if you are caught looking at him you will be feared.
This mechanic is also done every time beforeX110 Curtain of Madnessehealth points.
Look away as soon as you see the giant clown start the laser show!
Kakul clones fall all over the place creating dark red circles and only 1 clone has sanity white circle. The red circles massively increase the insanity gauge, while the white circle decreases it.
Run to the white circle or find an area between the circles.
Be sure to look away at the beginning of the move, as it always starts with the evil eye.
Saydon will lock onto a target and eject it from the arena. The indicator is a yellow zone.
Run away or use a knockdown immunity ability.
Basic Attack Patterns
Saydon will roar and some rainbow lights will appear horizontally or diagonally across the platform.
Stay out of the beam's path and deal damage.
Kakul grabs a player and throws firebombs at them. This deals damage and leaves an area of fire on the ground, earning players a DoT.
Stay away from your teammates when you're the target so they can take valuable damage.
The x marks the spot
Yellow lines form an X around Kakul, dealing damage and increasingmad knife.
Stand on the X up and down and deal damage.
Barrage of bombs
Kakul jumps while throwing bombs at everyone. Bombs deal heavy damage, trigger DoT, and stack upmad knife.
For the next few seconds, focus on nothing but dodging.
Kakul blows his trumpet and a yellow ring attack zone forms around him. It can start near and expand outward, or move away and collapse inward.
The safe point is always to stay on top of the boss or very far away.
Kakul blows his trumpet in the 4 cardinal directions, dealing damage and increasingmad knife.
Dodge the first one, then stand there and deal damage.
Saydon grabs a target player, crushes them with his hammer for a few seconds, and knocks them to the ground.
As Saydon leans forward to grab it, spacebar out of the way.
Saydon takes off his hat and performs a magic trick of making paper birds fly towards the target player. This attack will return the way it came.
Get out of the way and don't return to this area until the birds have returned.
Saydon locks on a target and pops the area 2 or 3 times, knocking the player out of the ring.
If he scores twice, he will do it in the same spot. detour and relax.
If 3 times, he will do it at 3 different points. Keep dodging.
Saydon spits fire in half of the arena, dealing damage and dropping a DoT and increasing itmad knife. More importantly, it can knock you out.
When you see the yellow zone covering half of the arena, exit the arena or use a toughness skill to avoid falling out of the arena.
Kakul turns towards a target player. If the counter fails, Kakul will spin around, knocking her back and dealing damage.
Make sure he starts spinning and countering. If this is not possible, make sure that the target player moves away from the team.
Kakul throws back his trumpet and twists his body to slide awkwardly towards a player. If the counter fails, it inflicts fear and darkness on whoever is hit, followed by a giant spooky clown face that appears.
Watch out for the backflip and counterattack. Don't be put off by Clown Face!
During the Kakul Saydon attack, you have the help of the following 3 sidereals
Level (Ctrl+Z)Deals the most damage
White (Ctrl+X)Deals an insane amount of stagger and decent damage.
Inana (Ctrl+C)Creates a magic shield that grants immunity to stun and knockback while partially absorbing and reducing damagemad knife. When the shield disappears, it restores the HP of all players standing on it.
We recommend prioritizing usage based on your party's comfort level and makeup level:
My auntduring X55 Pizza Pattern if your group is uncomfortable.
Niniveis ideal during the following mechanics in order of priority:
- attack ring
- laser sharpened